[Spin Break] Tile event guide
목차
-Note-
I’m really bad at English. If there are any silly sentences, please point them out (or please, bear with me 🥹).
BONUS is affected by the luck stat and appears probabilistically. When the BONUS is triggered, the penalties are reduced, and the rewards improve.
* Boss monster tile#

You will battle the boss of that map. Upon victory, you will receive relics, cards, and gold (BONUS: more gold). Your stats will increase, some of your health will be restored, and you'll move on to the next map. The final boss is represented by a pink icon.
* Normal monster, elite monster tile#


You will battle against normal monsters and elite monsters.
* Campfire tile#

- Rest → Restore 30% of maximum health (BONUS: 60%).
- Enhance card → Enhance one card (BONUS: 2 cards) by selecting it.
* Shop tile#

- You can choose and buy 3 relics and 3 cards with gold. (BONUS: Discount) You can remove one card for 75 gold or reroll for 30 gold. The reroll cost is not increased.
* Treasure Chest tile#

- Open the chest → Gain one relic. (BONUS: Choose one from 3 relics.) or battle a mimic disguised as a treasure chest.
- Pass by → Nothing happens.
* ? tile#

A random event occurs. Refer to the options and effects below.
1. Old Cabin#
- Take a rest → Restore 20% of maximum health.
- Look around → Gain 2 "Injury" cards and gain 1 random relic.
2. World travel#
- Pay 50 gold to ride the carriage → Lose 50 gold and move to any remaining tile on the map.
- Pass by → Nothing happens.
3. Adventurer's Remains#
- Make a grave → Luck stat increases slightly.
- Take the belongings → Gain 1 relic. (BONUS: Choose 1 from 3 relics.) or gain 35 gold (BONUS: 50 gold) or gain 1 epic-grade card.
4. Gamble#

- Spin → Spin a roulette with the same layout. (The probabilities are calculated by determining the angle of each piece.)
- Beneficial pieces (total 54%): Increase the grade of 3 cards, increase luck stat, increase attack stat.
- Harmful pieces (total 46%): Gain 2 "Injury" cards, decrease maximum health, lose some health.
- Pass by → Nothing happens.
5. Orb of Destiny#
- Engaged in battle → The next monster you encounter will have 10% (BONUS: 15%) less health.
- Opening a treasure chest → Gain 1 relic. (BONUS: Choose 1 from 3 relics.)
- Placing cards near the campfire → Enhance 1 card (BONUS: 2 cards) by selecting it.
6. Coin in the Grass#
- Pick up the coin → Lose 10% of health and gain 35 gold. (BONUS: Lose 5% of health and gain 50 gold.)
- Pass → Nothing happens.
7. The Serpent's Bargain#
- Offer 1 card(s) → Lose the selected card and slightly increase attack, health, or luck stat.
- Offer 50 gold → Lose 50 gold and gain 1 random relic.
- Walk away → Nothing happens.
8. Chatterbox#
- Play along → Lose 10% of maximum health, and 2 random cards are enhanced.
- Excuse yourself, saying you're busy → Nothing happens.
9. Tower of Effort#
- Pray → All pieces will turn into yellow pieces at the start of the next battle.
- Destroy it → Lose 10% of health, and 1 random card is enhanced.
10. Laboratory#
- Touch the magic circle → All cards are transformed into random cards and enhanced.
- Examine the scattered papers → Gain 1 epic-grade card.
11. Magician#
- Offer 2 cards → Replace the selected 2 cards with 2 random cards.
- Pass → Nothing happens.
12. Mirror#
- Touch it → 1 random card is copied into 2 cards.
- Break the mirror → Gain 2 'Injury' cards and copy 1 selected card into 2 cards.
13. Doctor?#
- Blue syringe → ?
- Red syringe → Luck stat increases slightly.
14. Trade#
- Trade → Exchange 1 selected relic for the relic on screen.
- Pass → Nothing happens.
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